greatWar.py 20 KB

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  1. # -*- coding:utf-8 -*-
  2. import pygame
  3. import sys
  4. from pygame.locals import *
  5. from pygame.font import *
  6. import time
  7. import random
  8. class Hero(object):
  9. #玩家 英雄类
  10. def __init__(self, screen_temp):
  11. self.x = 210
  12. self.y = 700
  13. self.life = 21
  14. # self.life = 100
  15. self.image = pygame.image.load("./feiji/hero1.png")
  16. self.screen = screen_temp
  17. self.bullet_list = []#用来存储子弹对象的引用
  18. #爆炸效果用的如下属性
  19. self.hit = False #表示是否要爆炸
  20. self.bomb_list = [] #用来存储爆炸时需要的图片
  21. self.__create_images() #调用这个方法向bomb_list中添加图片
  22. self.image_num = 0 #用来记录while True的次数,当次数达到一定值时才显示一张爆炸的图,然后清空,,当这个次数再次达到时,再显示下一个爆炸效果的图片
  23. self.image_index = 0#用来记录当前要显示的爆炸效果的图片的序号
  24. def __create_images(self):
  25. #添加爆炸图片
  26. self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n1.png"))
  27. self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n2.png"))
  28. self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n3.png"))
  29. self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n4.png"))
  30. def display(self):
  31. #显示玩家的飞机
  32. #如果被击中,就显示爆炸效果,否则显示普通的飞机效果
  33. if self.hit == True:
  34. self.screen.blit(self.bomb_list[self.image_index], (self.x, self.y))#(self.x, self.y)是指当前英雄的位置
  35. #blit方法 (一个对象,左上角位置)
  36. self.image_num += 1
  37. print(self.image_num)
  38. if self.image_num == 7:
  39. self.image_num = 0
  40. self.image_index += 1
  41. print(self.image_index) #这里子弹打住英雄时没有被清除掉,所以打一下,就死了
  42. if self.image_index > 3:
  43. time.sleep(1)
  44. exit()#调用exit让游戏退出
  45. #self.image_index = 0
  46. else:
  47. if self.x< 0: #控制英雄,不让它跑出界面
  48. self.x = 0
  49. elif self.x > 382:
  50. self.x = 382
  51. if self.y < 0:
  52. self.y = 0
  53. elif self.y > 750:
  54. self.y = 750
  55. self.screen.blit(self.image,(self.x, self.y))#z这里是只要没有被打中,就一直是刚开始的样子
  56. #不管玩家飞机是否被击中,都要显示发射出去的子弹
  57. for bullet in self.bullet_list:
  58. bullet.display()
  59. bullet.move()
  60. def move(self, move_x,move_y):
  61. self.x += move_x
  62. self.y += move_y
  63. def fire(self):
  64. #通过创建一个子弹对象,完成发射子弹
  65. bullet = Bullet(self.screen, self.x, self.y)#创建一个子弹对象
  66. self.bullet_list.append(bullet)
  67. def bomb(self):
  68. self.hit = True
  69. def judge(self):
  70. global life
  71. if life <= 0:
  72. self.bomb()
  73. class Bullet(object):
  74. #玩家子弹类
  75. def __init__(self, screen_temp, x_temp, y_temp):
  76. self.x = x_temp + 40
  77. self.y = y_temp - 20
  78. self.image = pygame.image.load("./feiji/bullet.png")
  79. self.screen = screen_temp
  80. def display(self):
  81. self.screen.blit(self.image, (self.x, self.y))
  82. def move(self):
  83. self.y -= 10
  84. class Bullet_Enemy(object):
  85. #敌机子弹类
  86. def __init__(self, screen_temp, x_temp, y_temp):
  87. self.x = x_temp + 25
  88. self.y = y_temp + 30
  89. self.image = pygame.image.load("./feiji/bullet1.png")
  90. self.screen = screen_temp
  91. def display(self):
  92. self.screen.blit(self.image,(self.x,self.y))
  93. def move(self, hero):
  94. self.y += 10
  95. global life
  96. if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  97. #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  98. life -= 10
  99. #self.bullet_list.remove()
  100. print("---judge_enemy---")
  101. return True
  102. if life<=0:
  103. hero.bomb()
  104. return False
  105. class Bullet_Boss(object):
  106. #boss子弹类1
  107. def __init__(self, screen_temp, x_temp, y_temp):
  108. self.x = x_temp + 80
  109. self.y = y_temp + 230
  110. self.image = pygame.image.load("./feiji/bullet2.png")
  111. self.screen = screen_temp
  112. def display(self):
  113. self.screen.blit(self.image, (self.x, self.y))
  114. def move(self, hero):
  115. self.y += 6
  116. self.x += 2
  117. global life
  118. if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  119. #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  120. life -= 20
  121. #self.bullet_list.remove()
  122. print("---judge_boss---")
  123. return True
  124. if life<=0:
  125. hero.bomb()
  126. return False
  127. class Bullet_Boss1(object):
  128. #boss子弹类2
  129. def __init__(self, screen_temp, x_temp, y_temp):
  130. self.x = x_temp + 80
  131. self.y = y_temp + 230
  132. self.image = pygame.image.load("./feiji/bullet2.png")
  133. self.screen = screen_temp
  134. def display(self):
  135. self.screen.blit(self.image, (self.x, self.y))
  136. def move(self, hero):
  137. self.y += 6
  138. self.x -= 2
  139. global life
  140. if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  141. #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  142. life -= 20
  143. #self.bullet_list.remove()
  144. print("---judge_boss---")
  145. return True
  146. if life<=0:
  147. hero.bomb()
  148. return False
  149. class Bullet_Boss2(object):
  150. #boss子弹类3
  151. def __init__(self, screen_temp, x_temp, y_temp):
  152. self.x = x_temp + 80
  153. self.y = y_temp + 230
  154. self.image = pygame.image.load("./feiji/bullet2.png")
  155. self.screen = screen_temp
  156. def display(self):
  157. self.screen.blit(self.image, (self.x, self.y))
  158. def move(self, hero):
  159. self.y += 6
  160. global life
  161. if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  162. #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  163. life -= 20
  164. #self.bullet_list.remove()
  165. print("---judge_boss---")
  166. return True
  167. if life<=0:
  168. hero.bomb()
  169. return False
  170. class Base(object):
  171. #基类 类似于抽象类
  172. def __init__(self, screen_temp, x, y, image_name):
  173. self.x = x
  174. self.y = y
  175. self.screen = screen_temp
  176. self.image = pygame.image.load(image_name)
  177. self.alive = True
  178. def display(self):
  179. if self.alive == True:
  180. self.screen.blit(self.image, (self.x, self.y))
  181. def move(self):
  182. self.y += 5
  183. class bomb_bullet(Base):
  184. #炸弹类
  185. def __init__(self, screen_temp):
  186. Base.__init__(self, screen_temp, random.randint(45, 400), 0, "./feiji/bomb.png")
  187. def judge(self, hero):
  188. if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  189. self.alive = False
  190. hero.bomb()
  191. if self.y >= 850:
  192. #self.alive = False
  193. self.y = 0
  194. self.x = random.randint(45, 400)
  195. #print("bomb.y = %d"%self.y)
  196. class supply(Base):
  197. #补给类
  198. def __init__(self, screen_temp):
  199. Base.__init__(self, screen_temp, random.randint(45, 400), -300, "./feiji/bomb-1.gif")
  200. def judge(self, hero):
  201. global life
  202. if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  203. self.alive = False
  204. life += 10
  205. if self.y >= 1500:
  206. self.y = 0
  207. self.x = random.randint(45, 400)
  208. self.alive = True
  209. class clear_bullet(Base):
  210. def __init__(self, screen_temp):
  211. Base.__init__(self, screen_temp, random.randint(45, 400), 0, "./feiji/bomb-2.gif")
  212. self.alive = False
  213. def judge(self, hero, enemies):
  214. global q
  215. q += 1
  216. #self.move()
  217. if q == 20:
  218. #self.move()
  219. self.alive = True
  220. q = 0
  221. if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  222. self.alive = False
  223. for enemy in enemies:
  224. enemy.hit == True
  225. class EnemyPlane(object):
  226. #敌机类
  227. def __init__(self, screen_temp):
  228. self.x = random.randint(15, 480)
  229. self.y = 0
  230. self.image = pygame.image.load("./feiji/enemy0.png")
  231. self.screen = screen_temp
  232. self.bullet_list = []#用来存储子弹对象的引用
  233. #self.direction = "right"#用来设置这个飞机默认的移动方向
  234. self.hit = False
  235. self.bomb_list = []
  236. self.__create_images()
  237. self.image_num = 0
  238. self.image_index = 0
  239. #利用产生的随机数,随机确定飞机初始移动方向
  240. self.k = random.randint(1, 20)
  241. if self.k <= 10:
  242. self.direction = "right"
  243. elif self.k > 10:
  244. self.direction = "left"
  245. def display(self, hero):
  246. #显示敌人的飞机
  247. if not self.hit:
  248. self.screen.blit(self.image, (self.x,self.y))
  249. else:
  250. self.screen.blit(self.bomb_list[self.image_index], (self.x,self.y))
  251. self.image_num += 1
  252. if self.image_num == 3 and self.image_index < 3:
  253. self.image_num = 0
  254. self.image_index += 1
  255. #print(self.image_index)
  256. # if self.image_index > 2:
  257. # time.sleep(0.1)
  258. for bullet in self.bullet_list:
  259. bullet.display()
  260. if(bullet.move(hero)):
  261. self.bullet_list.remove(bullet)
  262. def move(self):
  263. #利用随机数来控制飞机移动距离,以及移动范围
  264. d1 = random.uniform(1,3)
  265. d2 = random.uniform(0.2,3)
  266. p1 = random.uniform(50,100)
  267. p2 = random.uniform(-200,0)
  268. if self.direction == "right":
  269. self.x += d1
  270. elif self.direction == "left":
  271. self.x -= d1
  272. if self.x > 480 - p1:
  273. #480 - 50
  274. self.direction="left"
  275. elif self.x < p2:
  276. self.direction = "right"
  277. self.y += d2
  278. def bomb(self):
  279. self.hit = True
  280. def __create_images(self):
  281. self.bomb_list.append(pygame.image.load("./feiji/enemy0_down1.png"))
  282. self.bomb_list.append(pygame.image.load("./feiji/enemy0_down2.png"))
  283. self.bomb_list.append(pygame.image.load("./feiji/enemy0_down3.png"))
  284. self.bomb_list.append(pygame.image.load("./feiji/enemy0_down4.png"))
  285. def fire(self):
  286. #利用随机数来控制敌机的开火,1/80的概率
  287. s = random.randint(0,800)
  288. bullet1 = Bullet_Enemy(self.screen, self.x, self.y)
  289. if s < 10:
  290. self.bullet_list.append(bullet1)
  291. class EnemyPlanes(EnemyPlane):
  292. #敌机群类 继承自EnemyPlane类
  293. def __init__(self, screen_temp):
  294. EnemyPlane.__init__(self, screen_temp)
  295. self.num = 0
  296. self.enemy_list = [] #用列表存储产生的多架敌机
  297. self.screen = screen_temp
  298. def add_enemy(self, num):
  299. #产生多架敌机的函数
  300. self.num = num
  301. for i in range(num):
  302. enemy = EnemyPlane(self.screen)
  303. self.enemy_list.append(enemy)
  304. def display(self, hero):
  305. for i in range(self.num):
  306. self.enemy_list[i].display(hero)
  307. def move(self):
  308. for i in range(self.num):
  309. self.enemy_list[i].move()
  310. def fire(self):
  311. #s = random.randint(0,1000)
  312. for i in range(self.num):
  313. self.enemy_list[i].fire()
  314. class Boss(EnemyPlane):
  315. #boss敌机类 继承自EnemyPlane类
  316. def __init__(self,screen_temp):
  317. EnemyPlane.__init__(self,screen_temp)
  318. self.x = 150
  319. self.y = 0
  320. self.bomb_list = []
  321. self.__create_images()
  322. self.image = pygame.image.load("./feiji/enemy2.png")
  323. self.screen = screen_temp
  324. self.bullet_list = []
  325. def __create_images(self):
  326. #self.bomb_list.append(pygame.image.load("./feiji/enemy2.png"))
  327. self.bomb_list.append(pygame.image.load("./feiji/enemy2.png"))
  328. self.bomb_list.append(pygame.image.load("./feiji/enemy2_down1.png"))
  329. self.bomb_list.append(pygame.image.load("./feiji/enemy2_down2.png"))
  330. self.bomb_list.append(pygame.image.load("./feiji/enemy2_down3.png"))
  331. self.bomb_list.append(pygame.image.load("./feiji/enemy2_down4.png"))
  332. self.bomb_list.append(pygame.image.load("./feiji/enemy2_down5.png"))
  333. self.bomb_list.append(pygame.image.load("./feiji/enemy2_down6.png"))
  334. def display(self, hero):
  335. #显示敌人的飞机
  336. global g
  337. #print(g)
  338. self.screen.blit(self.bomb_list[g], (self.x,self.y))
  339. for bullet in self.bullet_list:
  340. bullet.display()
  341. if(bullet.move(hero)):
  342. self.bullet_list.remove(bullet)
  343. def move(self):
  344. d1 = 0
  345. self.y += 0
  346. def fire(self):
  347. global s
  348. s += 1
  349. bullet1 = Bullet_Boss(self.screen, self.x, self.y)
  350. bullet2 = Bullet_Boss1(self.screen, self.x, self.y)
  351. bullet3 = Bullet_Boss2(self.screen, self.x, self.y)
  352. if s == 20:
  353. s = 0
  354. self.bullet_list.append(bullet1)
  355. self.bullet_list.append(bullet2)
  356. self.bullet_list.append(bullet3)
  357. def judge1(hero,enemy):
  358. #判断敌机的炸毁
  359. for bullet1 in hero.bullet_list:
  360. if bullet1.y in range(int(enemy.y),int(enemy.y + 30)) and bullet1.x in range(int(enemy.x-10),int(enemy.x + 50)):
  361. hero.bullet_list.remove(bullet1)
  362. enemy.bomb()
  363. if bullet1.y < 0 or bullet1.x < 0 or bullet1.x > 480: #删除越界的玩家子弹
  364. hero.bullet_list.remove(bullet1)
  365. def judge3(hero,boss):
  366. #判断boss的炸毁
  367. global goal, g, goal0
  368. for bullet3 in hero.bullet_list:
  369. if bullet3.y in range(int(boss.y), int(boss.y + 60)) and bullet3.x in range(int(boss.x), int(boss.x + 100)):
  370. hero.bullet_list.remove(bullet3)
  371. g += 1
  372. boss.image = boss.bomb_list[g]
  373. print("g = %d"%g)
  374. if g >= 6:
  375. boss.y, g, goal = 0, 0, 0
  376. boss.bomb()
  377. goal0 += 10
  378. def clear_enemy(enemies):
  379. #清除敌机群类中被炸毁的敌机
  380. global goal, goal0
  381. for enemy in enemies.enemy_list:
  382. if enemy.hit == True and enemy.image_index == 3:
  383. enemies.enemy_list.remove(enemy)
  384. enemies.num -= 1
  385. goal += 1
  386. goal0 += 5
  387. print("goal = %d"%goal)
  388. if enemy.y >= 850:
  389. enemies.enemy_list.remove(enemy)
  390. enemies.num -= 1
  391. def judge_num(enemies):
  392. #判断频幕上敌人的数量,如果为零,继续添加敌人
  393. n = random.randint(1,5)
  394. if len(enemies.enemy_list) == 0:
  395. enemies.add_enemy(n)
  396. def show_text(screen_temp):
  397. #在屏幕上显示文字
  398. text = "GOAL:" + str(goal0) + "Life:" + str(life)
  399. font_size = 50
  400. pos = (0,0)
  401. color = (0,255,0)
  402. cur_font = pygame.font.SysFont("宋体",font_size)
  403. text_fmt = cur_font.render(text, 1, color)
  404. screen_temp.blit(text_fmt, pos)
  405. def creat_bomb(screen_temp):
  406. bomb = bomb_bullet(screen_temp)
  407. bomb_list = []
  408. bomb_list.apend(bomb)
  409. #定义的全局变量
  410. goal = 0 #玩家得分
  411. goal0 = 0
  412. g = 0 #击中boss的次数
  413. life = 100#生命值
  414. s = 0 #判断大boss是否发射子弹
  415. q = 0
  416. def main():
  417. #主函数执行
  418. #获取事件,比如按键等
  419. bb = False
  420. move_x = 0
  421. move_y = 0
  422. pygame.init()
  423. screen = pygame.display.set_mode((480,852),0,32)
  424. # 210,400
  425. background = pygame.image.load("./feiji/background.png")
  426. pygame.display.set_caption("飞机大战")
  427. atlas = pygame.image.load("./feiji/New Atlas.png")
  428. #创建玩家飞机
  429. hero = Hero(screen)
  430. #创建敌机群
  431. enemis = EnemyPlanes(screen)
  432. enemis.add_enemy(5)
  433. #创建boss对象
  434. boss = Boss(screen)
  435. #创建炸弹对象
  436. bomb = bomb_bullet(screen)
  437. #创建补给对象
  438. supply0 = supply(screen)
  439. clear = clear_bullet(screen)
  440. left_key, right_key, up_key, down_key, done = 0, 0, 0, 0, 0
  441. # mark = 0#用来判断boss发射子弹
  442. while True:
  443. if done:
  444. if done % 8 == 0:
  445. done = 1
  446. hero.fire()
  447. else:
  448. done += 1
  449. for event in pygame.event.get():
  450. #判断是否是点击了退出按钮
  451. if event.type == QUIT:
  452. print("exit")
  453. exit()
  454. #判断是否是按下了键
  455. if event.type == KEYDOWN :
  456. #down
  457. #检测按键是否是a或者left
  458. if event.key == K_a or event.key == K_LEFT:
  459. #print('left')
  460. move_x = -5
  461. left_key += 1
  462. #检测按键是否是d或者right
  463. elif event.key == K_d or event.key == K_RIGHT:
  464. #print('right')
  465. move_x = 5
  466. right_key += 1
  467. elif event.key == K_w or event.key == K_UP:
  468. move_y = -5
  469. up_key += 1
  470. elif event.key == K_s or event.key == K_DOWN:
  471. move_y = 5
  472. down_key += 1
  473. #检测按键是否是空格键
  474. elif event.key == K_SPACE:
  475. #print('space')
  476. hero.fire()
  477. done = 1
  478. #enemis.fire()
  479. elif event.key == K_b:
  480. print('b')
  481. hero.bomb()
  482. if event.type == KEYUP:
  483. if event.key == K_a or event.key == K_LEFT:
  484. left_key -= 1
  485. if right_key == 0:
  486. move_x = 0
  487. else:
  488. move_x = 5
  489. if event.key == K_d or event.key == K_RIGHT:
  490. right_key -= 1
  491. if left_key == 0:
  492. move_x = 0
  493. else:
  494. move_x = -5
  495. if event.key == K_w or event.key == K_UP:
  496. up_key -= 1
  497. if down_key == 0:
  498. move_y = 0
  499. else:
  500. move_y = 5
  501. if event.key == K_s or event.key == K_DOWN:
  502. down_key -= 1
  503. if up_key == 0:
  504. move_y = 0
  505. else:
  506. move_y = -5
  507. if event.key == K_SPACE:
  508. done = 0
  509. screen.blit(background, (0, 0))
  510. hero.move(move_x, move_y)
  511. hero.display()
  512. hero.judge()
  513. enemis.display(hero)
  514. enemis.move()
  515. enemis.fire()
  516. bomb.display()
  517. bomb.judge(hero)
  518. bomb.move()
  519. supply0.display()
  520. supply0.judge(hero)
  521. supply0.move()
  522. #clear.display()
  523. #clear.judge(hero, enemis)
  524. #clear.move()
  525. for i in range(enemis.num):
  526. judge1(hero, enemis.enemy_list[i])
  527. #enemis.enemy_list[i].judge(hero)
  528. clear_enemy(enemis)
  529. judge_num(enemis)
  530. show_text(screen)
  531. if goal >= 15:
  532. boss.display(hero)
  533. boss.move()
  534. # mark+=1
  535. # if mark==8:
  536. boss.fire()
  537. # mark = 0
  538. #boss.judge
  539. judge3(hero, boss)
  540. pygame.display.update()
  541. if __name__ == "__main__":
  542. main()